Who is working with Kahoot! A learning and commitment to bring health content to more than one billion students worldwide. Through this collaboration, which has published multiple courses, called Kahoots, ranging from immunization to erroneous information and anything intermediate.
Children and young people are exposed to large amounts of online health information, but not everything is reliable. For this reason, it is essential to communicate with them with precise health information and share advice on how to notice the difference between facts and fiction, so that they can make educated decisions related to their health and well -being.
In December 2021, who and Kahoot! He collaborated with Arizona State University to create a series of Kahoots on erroneous information. The course covers issues, such as how to detect erroneous information, how to identify credible sources of information and what you can do to stop the wrong information. Generation Z, people between 9 and 24 years old, is the first generation to grow with such broad access to information. It is vital that they can safely compromise with health information and protect themselves from wrong information damage. This series has a total of 62 thousand plays and continues to grow.
In 2022, who and Kahoot! He launched several Kahoots under the campaign of “healthy habits” that covered health issues such as myopia, safe listening, tobacco and immunizations. Collectively, these Kahoots have reached 122 thousand players in 122 different countries, mainly the United States, India, Canada, Australia and the United Kingdom.
“In Kahoot! We know that being informed with precise information is key to making positive decisions in the home and in their community, from health and safety problems to lifestyle and civic commitment,” said Craig Narveson, director of strategic associations In Kahoot!. “We are delighted to collaborate with the World Health Organization to help students develop skills and knowledge to make healthy decisions through interactive and interactive learning experiences.”
“We welcome the efforts of all technology companies like Kahoot! To get to its great public in line with precise health messages, “said Andy Pattison, leader of the digital channel team in the World Health Organization.” Collectively, we need to equip the next generation of decision makers with information and tools of health precise to combat misrepresentation, so that they can make the right decisions to lead healthy lives. “This collaboration is part of the widest initiative of the WHO to work with technology companies to obtain more health messages to more people through more channels.